Ryan+Cameron

1. Creativity and innovation 4. Critical thinking , problem solving, and decision making 2. Communication and collaboration 5. Digital citizenship 3. Research and information fluency 6. Technology operations and concepts
 * Daily Lesson GAME Plan ||
 * **Lesson Title: Games from around the World** |||| **Related Lessons:** ||
 * **Grade Level: 5th and 6th** |||| **Unit: Developing Organized Games** ||
 * GOALS ||
 * **Content Standards: WY PE 8.1.3** ||
 * **ISTE NETS-S**
 * Instructional Objective(s): Students should be able to use the internet and web search engines to find games from around the world and apply them to their newly created games.** ||
 * ACTION ||
 * **Before-Class Preparation: Have COW (computers on wheels) available for students to be able to get online to search for games from around the world** ||
 * During Class ||
 * Time |||| Instructional Activities || Materials and Resources ||
 * 35 mins. |||| Students will find games from around the world that they can use to develop their own games in class || COW, Previous experience with web browsing. ||
 * **Notes:** ||
 * MONITOR ||
 * **Ongoing Assessment(s): T.W. monitor students and guide students in the right direction, to find games from around the world.**
 * Accommodations and Extensions: Students that need extra time will be given that time and students that need enrichments will also receive it.**
 * Back-up Plan: Have games ready to play from around the world if COWs are not available.** ||
 * EVALUATION ||

WY PE8.2.1, WY PE8.2.3 || 1. Creativity and innovation 2. Communication and collaboration 3. Research and information fluency 4. Critical thinking, problem solving, and decision making 5. Digitial citizenship 6. Technology operations and concepts
 * Daily Lesson GAME Plan ||
 * **Lesson Title: Exercise Goal Setting** |||| **Related Lessons:** ||
 * **Grade Level: 5th and 6th** |||| **Unit: Fitness Components** ||
 * GOALS ||
 * **Content Standards:**
 * **ISTE NETS-S**
 * Instructional Objective(s): Student will be able to communicate on-line with other students to learn new exercises that will help students set fitness goals.** ||
 * ACTION ||
 * **Before-Class Preparation: Have COW (computer on wheels) ready** ||
 * During Class ||
 * Time |||| Instructional Activities || Materials and Resources ||
 * 10 mins.

1 – 2 class periods |||| Introduce to students the activity that we will be doing with on-line collaboration.

Students will collaborate with other students both in school and out about exercises they do. Students will use these exercises to set fitness related goals. || COW, Laptop ||
 * **Notes: Make sure there are enough laptops for each student** ||
 * MONITOR ||
 * **Ongoing Assessment(s): Keep students on task. Ask students what component of fitness the exercise is hitting. Also ask them what muscle group it is hitting.**


 * Accommodations and Extensions: Provide students with resources to use when they are having troubles.**
 * Back-up Plan: If computers are not available, have students collaborate with each other about exercises they enjoy doing.** ||
 * EVALUATION ||
 * **Lesson Reflection and Notes:** ||

Daily Lesson GAME Plan || GOALS || WY PE8.1.1, WY PE8.1.2, WY PE8.1.3 || 1. Creativity and innovation 2. Communication and collaboration 3. Research and information fluency 4. Critical thinking, problem solving, and decision making 5. Digitial citizenship 6. Technology operations and concepts ACTION || During Class || Time |||| Instructional Activities || Materials and Resources || 10 mins
 * Lesson Title: Student Created Games Video** ||||
 * Related Lessons:** ||
 * Grade Level: 5th and 6th** ||||
 * Unit: Student Games** ||
 * Grade Level: 5th and 6th** ||||
 * Unit: Student Games** ||
 * Content Standards:**
 * Content Standards:**
 * ISTE NETS-S**
 * ISTE NETS-S**
 * Instructional Objective(s): I want students to be able to use technology (digital video camera) to tell a story about how the game they made up is played.** ||
 * Before-Class Preparation: Have equipment and Flip Camera ready for students to use.** ||
 * Before-Class Preparation: Have equipment and Flip Camera ready for students to use.** ||

30 mins

1-2 Class Periods |||| Students will gather materials needed for the game they created

Students will use Flip Camera to digitally record their game they created

Students will upload their Game Videos onto my classroom website. Students will also watch their classmates’ videos to learn their games they created. Students will answer any questions and then try to play the games. || Misc. Equipment

Flip HD Camera

COW (computers on wheels, laptops) || MONITOR || EVALUATION || Lesson Reflection and Notes: Make sure that each student is getting involved in the video process. ||
 * Notes: Help students with uploading if they are experiencing problems.** ||
 * Notes: Help students with uploading if they are experiencing problems.** ||
 * Ongoing Assessment(s): When students created their games it should hit upon many of our PE standards, check to make sure they are hitting those standards.**
 * Accommodations and Extensions: Make sure to be available for students who may need help with any of the equipment. Also allow students that are excelling to make more or longer videos.**
 * Back-up Plan: Make sure that COW is available.** ||
 * Back-up Plan: Make sure that COW is available.** ||